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Drow Language

Drow are as eloquent and musical in their speech as other elves, and are capable of readily reproducing the sounds of other languages. Most drow an good mimics: a drow overhearing speech who imitates the words and tone is 45% likely (+I% per exposure to the language) to be audibly mistaken for the being they are imitating.
Most drow have little exposure to surface tongues (outcast, slave-traders, and adventurers being the principal exceptions). A citizen of an underground city who seldom ventures far afield will know two tongues: the everyday spoken language of the drow, or "Deep Drow" (which varies slightly from community to community, in the same way that spoken Common has regional accents, phrases, and words) and the soundless language of gestures and expressions developed by drow long ago.
This "silent language" of drow, sometimes called the "hand code," is a language as detailed as the spoken word. Its specifics are not given in this book for two reasons: First, Elminster believes that some secrets should be kept, and I agree. Second, development of gestures and expressions. is an ideal area for DM creativity, to encourage PC roleplaying and uncertainty. Moreover, showing and describing the nuances and combinations of the unspoken tongue requires months of concentrated tutoring. A rudimentary vocabu1w, of spoken Drow appears in the "Selected Glossary" chapter.
"Deep Drow" (also known as "Low Drow" or "Drowic") is the everyday tongue of the drow, corrupted by passing fashions, trade?tongue jargon, and even words from other languages (notably gnomish, dwarven, surface elven and human wizardly terms). It has a similar structure to the Common Tongue, used by humans and in most interspecies trade In the Realms (specifically to the dialect known as "Undercommon," used In The Realms Below). When written, Its flowing letters resemble old elven and freehand Thorass scripts, but a being familiar with both elvish and Common writing can puzzle out only 14% of the general nature of a drow Inscription.
Deep Drow is a living, changing tongue, and varies from place to place In the Underdark, as well over time (although drow speech, due to isolation and technology slowed by tradition and a rigid class-based society does not change with the rapidity of surface languages). The DM is free to Introduce new words and phrases at will?and may encounter words and phrases in other sources that are not found here.
Visitors to drow settlements may also sometimes hear "High Drow," an archaic, rarely?used dialect known and heard chiefly by the clergy of Lolth (used in spell Incantations, or between priestesses when they don't want lesser drow within hearing to understand their speech). High Drow Incorporates some specialized gestures (pad of the Silent Language), which drow not familiar with it sometimes call "The Secret Signs."
Adventurers are advised that drow are usually silent in battle. If startled or in pain, they may call out to Lolth, or utter an oath.
Common drow curses are "Ssussun pholor dos!" = "light upon you!" to another drow, or merely, "Ssussan" = "light!" `1b a non?drow, a drow usually reverses this: Vloth ~ dos!" = "darkness take you!"
To rally comrades In battle or call for aid, drow my cry their House name?a drow of House I?Raund might cry, 1?fiaund ulu ussM" = "Hlaund to me!" or "Hlaund ultrin!" = "Raund supreme!"
This chapter lists many drow names, useful in themselves and as a "style" guide for creating new names.
Humans are warned that drow names do not necessarily denote beings of the same sex as similar names (and name endings) in human societies. No noble drow has a first name too close to a common word (e.g. those in the "Selected Glossary" chapter). No drow, of any faith, take names closely resembling the names of any drow deity?it is blasphemous to use the name of one's own deity, and unlucky to have a name too akin to that of mother deity.
Certain drow names are found on (or under) Toril and other worlds. Lolth has encouraged the spread of drow from world to world, to strengthen herself and to safeguard the survival of the race. Interplanetary colonization has spread names with the drow that bore them.

 

Female names:

Akordia
Alaunita
Alystin
Angaste
Ardulace
Aunrae
Belarbreena
Briza
Burryna
Chalithra
Charinida
Chessintra
Dhaunae
Dtlynrae
Drisinti
Eclavdra
Elvanshalee
Iymril
Warmiss
J haelryna
Jhulae
Jyslin
Laele
Larynda
LiNeerlay
Lirdnolu
Ltialyrr
Malice
Maya
Micarlin
Minolin
Molvayas
Myrymma
Nathrae
Nedylene
NuIllira
Olorae
Pellanistra
Phaere
Phyrra
Quarra
Quave
Quilue
Rauva
Elvraema
Erelda
Faeryl
Felyndiira
Filfaere
Gaussra
G'eldrlia
Ginafae
Greyanna
Meta
Halavin
Halisstra
Ilivarra
Ilmra
Imrae
Inidil
Irae
Irruit
Rilrae
Sabal
Sabrae
Shi'nayne
ShriNeerune
Shurdriira
Shyntlara
StNafay
Ssapriina
Talabrina.
Talice
Triel
T'risstree
Ulviirala
Umrae
Viconia
Werna
Vlondril
Waerva
Wuyondra
Xullrae
Xune
Asraena
Zarra
Zebey'ma
Zesstra
Zilvra

 

Male Given Names

Adinlrahc
Alak
Alton
Amalica
Antatlab
Baragh
BeIgos
Beanyon
Bhintel
Bruherd
Calimar
Chaszmyr
Dlnin
Dipree
Dlvolg
Drizzt
Duagloth
Durdyn
Elkantar
Filraen
Gelroos
Ghaundan
Gomph
Guldor
Hatch'net
Houndaer
Ilmryn
Ilphrin
Istolil
Ranaghar
Istorvir
Jaraxle
Jeggred
Kalannar
KeInozz
Krenaste
Krondorl
Lesaonar
Lyme
Malaggar
Mascj
Merinid
Mourn
Nalfein
Nilonim
Nyrn
Ghaundar
Nym.
Ryltar
Omareth
Orgoloth
Pharaur
Cuevven
Quild
Monor
Riklaunirn
Mzzen
Ryld
Sabrar
Seldszar
Shar
Nadal
Solaulkin
Sorn
Szordrin
Tarlyn
Tathlyn
Tebryn
Tluth
Tsabrak
Urlryn
Valas
Vorn
Vuzlylyn
Welverin
Wode
Yazston
Zaknafein

 

Surnames


Drow last names are many and varied. Only those of noble blood, or commoners holding titled ranks (such as patron, weapons master, or herald) in a noble House, may use the name of their House as a surname. By tradition. no House name begins with the same = sound as Me nan c of the Spider Queen, Lolth, and no drow bears the personal name of "Lolth" or any of its variants (LIoth, Loethe)?except a revealed avatar of the
Goddess.

Drow Surnames

Abadr
Abbylan
Argith
Blacrabban
Blundyth
Coborel
Coloara
Cormrael
Dalael
DhutmY1
Elpragh
Filifar
Gellaer
Ghaun
Glannath
Hune
Hyluan
Illistyn
Jhalavar
JusztUrn
Khalazza
Lhalabar
Men YbegWl
MIezzlir
Naerth
Ornrivvin
Pharn
Phillorn
Quavein
Rhorndull
Rrostarr
Seerear
Ssambra
Werma
Tlintarn
Torgh
Tisarran
Uo'e
Veladorn
Vrammyr
VrInn
Waeglossz
Wyndyl
Xarann
Xlityn
Yauntyrr
Yauthlo
Prymmin
Zahresz
Zolond
Nonme

 

Known House Names

Aleanrahel
AlevaI
Arabani
Arkhenneld
Auvryndar
Eilservs
Everhate
Baenrae
Barrison'del'arrngo
Claddath
Despana
DeVir
Do'Urden
'IlAen'duis
Freth
Godeep
HelviiM
Maund
Hun'ett
Kenafin
Rilynt'tar
Fey-Branche
KUsek
Maerret
Melarn
Wyl
Noquar
Ousstyl
Thrmtor
Zauviir



Known Drow Cities

Abaethaggar
Abburth
Baereghel
Chatilssin
Charrvhel'raugaust
Ched Nasad
Cheth Rrhinn
Erethei-Cinlu
Eryndlyn
Faneadar
Guallidurth
Haundrauth
Ithilaughym
Llurth Dreier
LuihaWenlar
Maerimydra
Menzoberranzan
Orlydar
Rilauven
Sshamath
Sshanntynlan
Szithlin
T'lindhet
Tyrybblyn
Uluitur
Undraeth
V'elddrinnsshar
Waethe Hlammachar
Yuethindrynn

 



A Selected Glossary of Deep Drow


"Deep" or "Low" Drow changes from place to place and time to time, altered by the introduction of words from other languages (due to trade, magical research and training, and the like). Deep Drow is similar in structure to Common. More details of drow communication can be found under "Drow Language," above; this chapter contains words and phrases for DM use in creating NPC drow speech, Inscriptions, and messages.

Words


abban = ally, not?enemy
abbil = comrade, trusted friend
akh = band, group
alur = better, superior
alurl = best, foremost
alust = in front, facing, in the forefront
bauth = around, about
bautha = dodge, to dodge
belaern = wealth, coinage, treasure
belbau = to give
belbol = gift
bol = item, thing (unknown, unidentified, mysterious or important)
brorn = surprise
brorna = surprises
cahallin = food (produce or harvest, including raid?spoils, but not hunted game or cooking)
colbauth = path, known way
dal = from
darthilr = faeries, surface elves, traitors
del = of
doeb = out
dobluth = outcast
dos = you
Asst = yours
dosstan = yourself
draa = two
drada = second
dro = life, alive
elgg = kill, slay, destroy
elghinn = death
elamshin = destiny, the will of Lolth
elend = usual, traditional
elendar = continue, continued, continuing, enduring
faer = magic
faerl = magical
faerbol = magical item
faern = wizard, magic?worker (of either sex, any race)
gol = goblin
golhyrr = trick, ruse, trap
goln = goblins
harl = down, under, below
haszak = illithid (mind flayer)
haszakkin = illithids
honglath = clear thinking, calm, braven pod behavior
iblith = offal, excrement, carrion (oath)
ilharn = patron (of House; title)
11har = mother, to mother (to give birth to young? not to comfort or rear)
ilharess = matron (of House; title)
ilharessen = matrons
ilindith = aim, goal, hoped?for event
inth = plan, stratagem, scheme
inthigg = agreement, treaty
izil = as
jabbuk = master (male in charge of some task or office; rank or title)
jal = all
jivvin = fun, play (amusing cru elty, "animal spirits")
khaless = Trust (especially mis placed or foolish)
kulg = snag, hitch, blockage (to will, or actual?e.g. de bris in a shaft or passage)
kulggen = deliberate rampart, shield, or other barrier
kyone = alert/alertly, waryAvarily, careful/carefully
kyorl = watch, wait, guard
kyorlin = watching, waiting, guarding
fil = the
Ear = three
Ilarnbuss = third
lueth = and
luth = cast, throw, hurl
maglust = apart, alone
malla = honored (term of respect)
mrimm = guide, key, inspiration
mzild = more
nau = no
natha = a
nind = they, them, their, theirs
nindyn = those
noamuth = wanderer, lost, unknown
obsul = opening, doon gap or chink
ogglin = rival, opponent, enemy (active; all creatures are considered potential ogglin)
olist = caution, stealth
cloth = darkness (utter natural darkness or magical darkness)
orbb = spider
orthae = holy, sacred
phalar = grave, battle?marker
phindar = monsten dangerous being (especially a non intelligent creature)
pholor = on, upon
phuul = are
plynn = take, seize
qua'laelay = disagreement, argu? ment, confrontation (not yet open conflict)
quarth = order (exercise of authority)
Quarval? = Goddess (Lolth; other
sharess = goddesses are "cluar'valsharess")
quarthen = ordered, commanded
qu'ellar = House (titled noble family)
ragar = find, discover, uncover
rath = back
ratha = backs
rathrae = behind
rivvil = human
rivvin = humans
sargh = confidence in weapons, battle?might, strength at?arms, valor
sargtlin = (drow) warrior
sam! = beware! warning!
sreen = danger
ssinssrigg = passion, lust, greed, longing, love
streea = suicide, death In the service of Lolth, a House, or a community
streeaka = reckless(ness), fear less(ness)
ssussun = light, brightness
taga = than
talinth = think, consider
thalra = meet, encounter
talthalra = meeting, council, parley
thalack = war, open fighting
Tha = raid, attack from afar
lackz = bind
du = be, to be
tuth = both
ul-Ilindith = destiny
ultrin = supreme, highest, con queror ("ultrine" when applied to Lolth only)
ultrinnan = conquering, victory, to win or prevail
Ulu = to
uss = one
usstan = this one (self, I)
Usstil = one in my place
Ust = first
valsharess = queen
veldrin = shadows, concealment afforded by varying light
velkyn = unseen, hidden, invisible
vel'uss = who
velve = blade
wael = fool
waela = foolish, unaware/unwary
wun = in
wund = mong, within, into
xal = may, might, perhaps
xun = do, to complete or accomplish
xund = striving, effort, work
xundus = doing, achievement, work completed or mani fested in some concrete result
yath = temple, of the temple (propero work, or deuee)
yathrin = (drow) priestess
yathtallar = high priestess
yorn = powerAvill/servant?crea ture of the Goddess (LoIth)
zhah = is
z'har = ride
zhaun = to learn, to know
zhaunil = learning, wisdom, knowledge
Zhin = walk
Zhind = trip, journey, expedition
Zorr = climb
z'ress = power, strength, force, dominance (especially of the will?Le. success in manipulation)

 

Phrases and Proverbs

Jal khatess zhah waela. — All trust is foolish.

Oloth zhah tuth abbil lueth ogglin. — Darkness is both friend and enemy.

Xun izil dos phuul quarthen, lueth dro. — Do as you are ordered, and live.

Lolth tlu mallajal ultrinnan zhah xundus. — Lolth be praised; all victory is her doing.

Rharessen zhaunil alurl. — (Matron) Mothers know best.

Lit alurl velve zhah lit velkyn uss. — The best knife is the unseen one.

Lit waela lueth waela ragar brorna -lueth wund nind, kyorlin elghinn. — The foolish and unwary find surprises?and among them, waiting death.

Khaless nau uss mztld taga dosstan. — Trust no one more than yourself.

Nindyn vel'uss kyorl nind ratha thalTa elghinn dal lit alust. — Those who watch their backs meet death from the front.

Ulu z'hin maglust dal Q'Uellar lueth Valsharess zhah ulu z'hin wund lit phalar. — To walk apart from House and Cueen is to walk into the grave.

Kyorljal bauth, kyone, lueth lit Quarvalshams xal belbau dos lit belbol del elendar dro. — Watch all about, warily, and the Goddess may give you the gift of continued life.

Vel'uss zhaun alur taga lit Quarvalsharess? — Who know better than the Goddess?

From "The Drow of the Underdark"
Copyright ©1991 TSR, Inc, All Rights Reserved, Printed in U.S.A.

 

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